

Browse to the humanoid character FBX and change its rig type to Genericħ.

Click "Start Recording" in the Recorder window to record the humanoid animation to a new animation clipĦ. For the Animation Clip recorder, set the GameObject to the humanoid character in the scene, and make sure that the Transform is selected for the Recorded Targets, and that the Record Hierarchy option is checked.ĥ. In the Recorder Window (Window > General > Recorder > Recorder Window), add a new Animation Clip recorderĤ. Create a Timeline and add an animation track for the humanoid character, along with the desired animationģ. Install the Unity Recorder from the Package ManagerĢ. However though not ideal, there is another workaround for exporting humanoid animation using the Unity Recorder. In some cases, simply changing the character and animation rig from "Humanoid" to "Generic" may be enough. In order to export the animation, the rig and animation will need to be either legacy or generic. Unfortunately we do not currently support export of humanoid characters or animations. It looks like the character and animation you used have a humanoid rig. Click to expand.Hi you for the detailed steps, I was able to reproduce the issue.
